Origins eu42/27/2024 ![]() Oyo's missions are also special in their requirements, as they allow progress through tributaries too! It’s done through a special government reform which allows you to do that. As such, the province Ife has gained a specific bonus. Oyo is also the defender of the Fetishistic faith (though not really a defender, but you get the idea). The remaining columns are about pushing the Muslims out of West Africa and becoming the dominant power of there. The mission ‘Chaaaarge!!’ will disable the Army Professionalism cost from this cavalry merc company. After that you unlock a special mercenary company for them. As such you are encouraged to trade with the Muslims. First column is about their historical usage of cavalry. The last reward for converting all the provinces to Islam is a permanent +2 Tolerance of True Faith and -0.5% Prestige Decay.įinally we have the Oyo mission tree. Through this you are allowed to form Sokoto, and then it will replace the fourth column with three missions, which are about the Jihad in West Africa. ‘Contact with the Fulani’ triggers an event for you, which makes Fulani into an accepted culture. ‘Resolve Internal Issues’ will enable a decision for you, which allows you to get these bonuses for these 7 cities every 20 years again. Completing this mission will give every one of these 7 cities a unique province modifier for 10 years, reflecting the history and role of these cities. Hausa's mission ‘Develop the Cities’ revolves around the 7 cities which were founded by the 7 different Hausa rulers. To get help with the early phase you can request militaristic aid from allies through the mission ‘Form Alliances"’. ‘Unite the Cities’ requires you to be either Hausa or Sokoto. They are about the conquest of the other Hausa states. ![]() Hausan missions have the same scope as the Mossi ones, so you can have them as one of their starting countries, or if you form the Hausa tag. Meanwhile, the third mission set is in reality two, as Islamic and Fetishist countries will have different paths Muslims will aim to impose their faith as the only one in the region, while Fetishists will aim to establish a syncretic traditional religion in their country. The first two are linked so you have to complete missions in both branches to advance to the final missions on the tree, having as their main objective to assert your country as the powerhouse in West Africa. It has 3 different paths, a military one, other economic, and the third one religious. Our intention here is to have a continuum of inhabited provinces from the Atlantic to the Indian Oceans, after both Great Fulo and Funj spawn by event, portraying the traditional trade route of Darfur corridor.Īll countries in this region without a specific mission tree will have a new, generic one. Finally, we have created the Wadai Emirate at the east of Lake Chad and Yao. We could have created more, but we decided to use the same criteria as for Hausan countries, to not have too many OPM’s in the region. Then we have divided the former Mossi tag into three new ones: Yatenga, Wagadugu and Fada N’Gourma. However, it can spawn as a revolter after Fulani culture expands to the provinces of Termes, Wagadu and Baghena (at game start, in northern Mali and SW Timbuktu), and it can also be formed by a country with Fulani culture (Great Fulo, for instance). From west to east, Macina is no longer a starting country. Those points are gained at a rate of 10% of your monarch points per month, minus a modifier depending on your religious unity. How we have designed it, Judaism works very similar to Protestantism, as it has 3 slots for Torah Aspects, each one costing 100 points of Faith Power. And on a side note, as it was HEAVILY requested by you in the previous DD, we were reassured that the work would be appreciated! Semien is the only country that can spawn with Judaism early game, while it can also be adopted by one of the most important countries in Origins, Ethiopia. It was one major religion lacking mechanics at this point of the game, so we thought that now it would be a good moment to handle it. Let’s start with the new Judaism mechanics. Hello everyone, and be welcome! In today’s DD we are going to take a look at different topics of the Origins Immersion Pack, and 1.32 patch: the new Judaism mechanics, more new mission trees all along Africa, and the setup changes we’ve done to the region.
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